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These are topped-up by tapping the respective room once their timers reach zero. Power generation, food production and water filtration must be balanced to keep your vault operational, and consumption meters appear at the top of the screen. Ultimately, you’ll be weighing the pros and cons of prospective candidates – if they don’t bring something new to the table, best send them packing. New facilities gradually unlock enabling you to train your people in specific skills and improve productivity, which in turn attracts outsiders to your underground hotspot. Harvesting resources and levelling-up your inhabitants with a tap earns you currency (bottle caps) which finances expansions to the bunker. Joy-Cons can be used but the game is designed around touch or mouse controls. Optional tooltips guide you through the basics, although colour coding might have helped to make skills more readable. Appropriate delegation is critical to efficient production and morale. These dictate which job potential inhabitants are best suited to: strong individuals should be put to work on the power generator intelligent dwellers are better off in science/med labs. The series’ SPECIAL stats return – Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Survivors turn up on the doorstep and must be assigned roles based on their attributes. Don’t let that put you off, though resource management is shot through with the series' dry humour and atompunk aesthetic, and the F2P elements aren’t too intrusive.Īs the title suggests, you are the overseer of a post-apocalyptic fallout shelter. In the meantime, 2015’s Fallout Shelter has become the first game in the series on a Nintendo platform, although it’s probably not the Fallout you’re looking for – free-to-play with countdown timers sped up via microtransactions. Conversion wizards Panic Button have teased another Bethesda title in the works, and with the recent announcement of Fallout 76, there are hopes we’ll be seeing another ‘impossible’ port before long. When Skyrim was first glimpsed in the Switch reveal trailer, many assumed that a quick rejig of a six-year-old game was something of a polite gesture on Bethesda’s part, yet they followed it with the brilliant DOOM, and we’ll have Wolfenstein II: The New Colossus in our hands before the end of the month. Unlikely as it seemed just 18 months ago, Bethesda has become a major third-party supporter for Nintendo.
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